About Me

I am a generalist working across generative AI and 3D production, with experience as a Technical Artist. My focus is not the model alone, but the workflow around it: asset preparation, orchestration, review, iteration, and documentation for exhibitions, performance, and game-engine based content.

Keywords

Generative AI 3D Production Technical Art Agentic AI Interactive Systems XR Stage Unreal / Unity

Education & Research

2023.03
- 2026.08

Chung-Ang University, College of Art & Technology

B.S.E. Candidate, Art & Technology. Bachelor of Science in Engineering expected in August 2026.

2024.02
- 2026.08

Virtual Interaction Lab

Undergraduate Research Assistant. Advisor: Tae-Kyung Yoo.

2026.09
- Expected

Chung-Ang University, Applied Art & Technology

Incoming M.S./Ph.D. Integrated Student.

Publications

  • Tae-Bin Im, Yu-Dam Shin, & Tae-Kyung Yoo. (2025). Applying Motion Diffusion Model for Text-Based Fighting Game Implementation. Conference Proceedings of the 2025 Korea Multimedia Society Spring Conference. [First Author]
  • Yu-Dam Shin, Tae-Bin Im, & Sang-Hyun Seo. (2025). SNS Video Data-Based Exhibition Review Analysis and Visualization: Focus on Instagram Reels. Conference Proceedings of the 2025 Korea Multimedia Society Spring Conference. [Co-Author, Excellence Award]

Awards & Exhibitions

  • Grand Prize
    HABTHON 2025, Team Gasangnakwon, Shinjikke.
  • TerariumBon Appétit
    Team dOOb, Chung-Ang University Art Center, 2026.06.26-28. AI agents' social interactions visualized as a virtual ecosystem.
  • tahcTPGTurning Point
    Depthend Gallery, Seongsu, 2024.11.16-17. Media art project on AI hallucination and future misreadings of human civilization.