About Me
I am a generalist working across generative AI and 3D production, with experience as a Technical Artist. My focus is not the model alone, but the workflow around it: asset preparation, orchestration, review, iteration, and documentation for exhibitions, performance, and game-engine based content.
Keywords
Generative AI
3D Production
Technical Art
Agentic AI
Interactive Systems
XR Stage
Unreal / Unity
Education & Research
2023.03
- 2026.08
- 2026.08
Chung-Ang University, College of Art & Technology
B.S.E. Candidate, Art & Technology. Bachelor of Science in Engineering expected in August 2026.
2024.02
- 2026.08
- 2026.08
Virtual Interaction Lab
Undergraduate Research Assistant. Advisor: Tae-Kyung Yoo.
2026.09
- Expected
- Expected
Chung-Ang University, Applied Art & Technology
Incoming M.S./Ph.D. Integrated Student.
Publications
- Tae-Bin Im, Yu-Dam Shin, & Tae-Kyung Yoo. (2025). Applying Motion Diffusion Model for Text-Based Fighting Game Implementation. Conference Proceedings of the 2025 Korea Multimedia Society Spring Conference. [First Author]
- Yu-Dam Shin, Tae-Bin Im, & Sang-Hyun Seo. (2025). SNS Video Data-Based Exhibition Review Analysis and Visualization: Focus on Instagram Reels. Conference Proceedings of the 2025 Korea Multimedia Society Spring Conference. [Co-Author, Excellence Award]
Awards & Exhibitions
- Grand Prize
HABTHON 2025, Team Gasangnakwon, Shinjikke. - Terarium — Bon Appétit
Team dOOb, Chung-Ang University Art Center, 2026.06.26-28. AI agents' social interactions visualized as a virtual ecosystem. - tahcTPG — Turning Point
Depthend Gallery, Seongsu, 2024.11.16-17. Media art project on AI hallucination and future misreadings of human civilization.